class_name MonsterState
extends BasicCharacterState

signal update_intent_signal

@export var ai: PackedScene
@export var monster_id: String

func set_weak(value: int) -> void:
	weak = clampi(value, 0, 999)
	state_changed.emit(StateBar.STATE.WEAK, weak, weak)
	update_intent_signal.emit()
	
